Systems, combat and progression design, including cross-discipline colaboration, on a AAA open-world shooter.


Full design, prototyping and testing for a strategy, territory-control board game, where the board is built as the game is played.


System and mechanics design, level design and programming for a mobile puzzle game meant to raise awareness of the Sjögren's autoimmune disorder.


Concept and programming for an Oculus Rift + Leap Motion virtual reality exhibit accessible to young children.


System and mechanics design and programming for a small puzzle game made for the 2015 Global Game Jam.


Full design, prototyping and testing for a deck-building card game about slaying monsters, subduing outlaws and claiming wealth and fame.


System and mechanics design and programming for a mobile endless runner game about nefarious traps and guardian spirits.


Extensive level design of multiplayer objective-game maps (like Capture the Flag), for a massive, competitive player-versus-player Minecraft community.